Zombie (Awakened,Base) Edit
Zombies are corpses animated through dark and sinister magic. Normally mindless, sometimes a zombie may gain sentience--whether from intentional magic, unintentional magic, or divine will.
- Ability Adjustments: +2 Strength, -2 Dexterity, -2 Intelligence, -6 Charisma.
- Darkvision: Zombies can see in the dark up to 60 feet.
- Natural Armor: Zombies receive a +2 stacking bonus to natural armor.
- Damage Reduction: Zombies have Damage Reduction 5/slashing.
- Undead Properties: Undead are immune to sleep, mind-affecting, charm, paralysis, death, energy drain, ability damage, and ability drain effects. They are not subject to poisons, diseases, critical hits, or sneak attacks. They are harmed by positive energy and healed by negative energy.
- Favored Class: Any. When determining whether a multiclass zombie suffers an XP penalty, their highest-level class does not count.
- Level Adjustment: +1.