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Worgs - Richard Sardinha

Worgs are sinister wolves that have attained some intelligence and an evil disposition. They are usually encountered in the company of other evil beings, most often goblins, with whom they serve as mounts and guardians. Worgs usually live and hunt in packs. Their favoured prey are large herbivore animals such as deer, although they typically stalk and kill young, sick or weak animals. These beasts do not hesitate to hunt humanoids, however, particularly when game is scarce. Worgs may stalk prey for hours or even days before attacking and choose the most advantageous terrain and time of day.

Racial Traits: Edit

Ability Adjustments: +2 Strength, +1 Dexterity, +1 Constitution.

Natural Armor: +1 (stacking).

Darkvision: Worgs can see in the dark up to 60 feet.

Good Tracker: Gains the Track and Scent feats for free.

Skill Affinity (Hide): +2 bonus to Hide and Move Silently checks.

Skill Affinity (Spot): +2 bonus to Spot checks.

Skill Affinity (Listen): +2 bonus to Listen checks.

Knockdown: Worg gains Knockdown feat for free, even if character does not meet the prerequisites.

No Manual Dexterity: Cannot equip weapons or shields.

Multiattack: Worgs gain the multiattack feat.

Tearing Bite: A worg can do a special bite attack that wounds his target.

Favored Class: Fighter. A multiclass worg's fighter class does not count when determining whether he takes an experience point penalty for multiclassing.

Level Adjustment +2: Worgs are more powerful and gain levels more slowly than other races. It will take more experience for a drow to reach level 2 than it would for normal races, for example.

A worg may take levels in the Racial Prestige Class Pack leader.

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