Dangerous predators of the tundra and other chill regions, winter wolves pursue prey relentlessly. They rarely give up the chase until they bring down their quarry. Winter wolves are more intelligent than their smaller cousins and sometimes associate with other evil creatures of their cold homelands, such as frost giants, whom they serve as scouts, hunters, and trackers.
Racial Traits: Edit
Ability Adjustments: +3 Strength, +1 Dexterity, +2 Constitution, -2 Intelligence, +1 Wisdom.
Darkvision: Can see in the dark up to 60'.
Natural Armor: Natural armor +1 (stacking).
Freezing Breath: Winter Wolves are able to breath a cone of frost dealing cold damage to any creature caught within. Damage is 1d8 per character level. If target succeeds on Reflex Save (10 + 1/2 Character Level + Charisma Modifier), it still suffers 1d4 damage per character level, despite having Evasion feat. Spell resistance is not applied.
No Manual Dexterity: Cannot equip weapons or shields.
Multiattack: A winter wolf gains multiattack.
Cold Heart: Winter wolves have increased resistance against cold and vulnerability to fire.
Good Tracker: Gains the Track, Scent, and Swift Tracker feats enabling to track even invisible enemies.
Large Size: Winter Wolfes are large creatures. They suffer a -1 penalty to AC and attack rolls, a -4 penalty to stealth and detection rolls, and receive a +4 bonus to grapple and knockdown rolls aswell as improved unarmed damage & creature weapons.
Favored Class: Fighter. A multiclass Winter Wolf's fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
Level Adjustment +3: Winter Wolves are more powerful and gain levels more slowly than other races. It will take more experience for a Winter Wolf to reach level 2 than it would for normal races, for example.
A winter wolf may take levels in the Racial Prestige Class Pack leader.