A tiny humanoid-shaped creature with spiky horns and bat wings. Its hands and feet are long and slender, with long, claw-tipped digits. Warts or pustules cover its greenish skin. Quasits are insidious demons from the Abyss. They are often found serving chaotic evil spellcasters as counselors and spies.
Racial Traits: Edit
Ability Adjustments: -2 Strength +2 Dexterity
Darkvision: Quasits can see in the dark up to 60 feet.
Fiendish Resilence: Quasits are immune to poison and have resistance to fire 10.
Damage Reduction: A Quasit gains damage reduction 5/good.
Regeneration: Quasits have an innate ability to regenerate wounds. This ability starts at +1 and increases to +2 at 15th character level.
Alternate Form:1 A Quasit can assume the form of a bat, cat or rat at will.
Invisibility: Quasits can cast Invisibility once per day.
Small: Quasits are small creatures, gaining a +1 size bonus to AC, attack rolls, and a +4 size bonus to Hide checks. However, they cannot wield larger weapons and their encumbrance limit is 3/4 of what a Medium-sized creature would have.
Favored Class: Any. When determining whether a multiclass Quasit suffers an XP penalty, his highest-level class does not count.
Level Adjustment +1: Quasit are more powerful and gain levels more slowly than other races. It will take more experience for a Quasit to reach level 2 than it would for normal races, for example.
1 Possible Bug (2/21/17) Natural Spell does not behave well with Quasit Alternate Form.