Kbio fiend 005

A tiny humanoid-shaped creature with spiky horns and bat wings. Its hands and feet are long and slender, with long, claw-tipped digits. Warts or pustules cover its greenish skin. Quasits are insidious demons from the Abyss. They are often found serving chaotic evil spellcasters as counselors and spies.

Racial Traits: Edit

Ability Adjustments: -2 Strength +2 Dexterity

Darkvision: Quasits can see in the dark up to 60 feet.

Fiendish Resilence: Quasits are immune to poison and have resistance to fire 10.

Damage Reduction: A Quasit gains damage reduction 5/good.

Regeneration: Quasits have an innate ability to regenerate wounds. This ability starts at +1 and increases to +2 at 15th character level. 

Alternate Form:1 A Quasit can assume the form of a bat, cat or rat at will.

Invisibility: Quasits can cast Invisibility once per day.

Small: Quasits are small creatures, gaining a +1 size bonus to AC, attack rolls, and a +4 size bonus to Hide checks. However, they cannot wield larger weapons and their encumbrance limit is 3/4 of what a Medium-sized creature would have.

Favored Class: Any. When determining whether a multiclass Quasit suffers an XP penalty, his highest-level class does not count.

Level Adjustment +1: Quasit are more powerful and gain levels more slowly than other races. It will take more experience for a Quasit to reach level 2 than it would for normal races, for example.

1 Possible Bug (2/21/17) Natural Spell does not behave well with Quasit Alternate Form.

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