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Ogre - Scott M. Fischer

Ogres are big, ugly, greedy creatures that live by raiding and scavenging. They join other monsters to prey on the weak and associate freely with ogre mages, giants, and trolls.

  • Ability Adjustments: +4 Strength, +2 Constitution, -2 Charisma.
  • Darkvision: Ogres can see in the dark up to 60 feet.
  • Long Gait: The base land speed of ogres is increased by 10%.
  • Natural Armor: Ogres receive a +2 (stacking) bonus to natural armor.
  • Proficiencies: Ogres receive Armor Proficiency (Light, Medium), Weapon Proficiency (Simple, Martial), and Shield Proficiency as bonus feats.
  • Large: Ogres are Large creatures and can wield larger weapons than Medium creatures. They suffer a -1 size penalty to attack rolls and AC, and a -4 size penalty to Hide rolls, but can lift and carry twice as much weight as a medium-sized creature of their Strength could.
  • Level Adjustment: +2. Ogres are more powerful and gain levels more slowly than other races. It will take more experience for a Ogre to reach level 2 than it would for normal races, for example.
  • Favored Class: Barbarian. A multiclass Ogre's Barbarian class does not count when determining whether he takes an experience point penalty for multiclassing.

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