Spell level: cleric 2; Sorcerer/Wizard 1; innate 1
Components: Verbal, somatic
Area of Effect: Single
Save: Will ½
Spell resistance: Yes
A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.
This spell can add sneak attack damage providing you have a source of sneak or death attack. For more information see: Sneak Damage on Spells.