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Negative Energy Ray

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School: Necromancy

Spell level: cleric 2; Sorcerer/Wizard 1; innate 1

Components: Verbal, somatic

Range: medium

Area of Effect: Single

Duration: Instantaneous

Save: Will ½

Spell resistance: Yes

A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.

This spell can add sneak attack damage providing you have a source of sneak or death attack. For more information see: Sneak Damage on Spells.

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