Spell level: Sorcerer/Wizard 3; innate 3
Components: Verbal, somatic
Area of Effect: Huge
Save: Will ½
Spell resistance: Yes
All creatures caught in the area of effect take 1d8 points of negative energy damage, +1 per caster level, to a maximum of +20. All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them.