Lizardfolk are reptilian humanoids that can be very dangerous if provoked. Altough they are omnivores, lizardfolk
prefer meat; popular lore holds that lizardfolk prefer humanoid flesh, but this charge is largely unfounded (though some tribes do eat captives or slain foes). Some more advanced tribes build huts and use a variety of weapons and shields; leaders of these tribes may have equipment stolen from or obtained in trade with other intelligent creatures.
A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.
Racial Traits Edit
Ability Adjustments: +2 Strength, +2 Constitution, -2 Intelligence
Natural Weapons: Lizardfolk have two claws (1d4) and a bite (1d4). They automatically gain the Two-Weapon Fighting feat as well.
Weapon & Shield Affinity: Lizardfolk are naturally proficient with all simple weapons and shields.
Natural Armor: Lizardfolk have a +2 (stacking) bonus to Natural Armor.
Favored Class: Druid
Level Adjustment +1: Lizardfolk are more powerful and gain levels more slowly than other races. It will take more experience for a Lizardfolk to reach level 2 than it would for normal races, for example.
As a Lizardfolk, you may take levels in the Scaled Hunter racial prestige class.