Level: Kineticist 5
Manifesting Time: 1 standard action
Target: Large Area of Effect
Duration: 1 round/2 manifester levels
Saving Throw: Reflex (partial)
Metapsionics: Empower, Maximize, Extend
Power Resistance: Yes
Power Points: 9
A powerful kineticist can create a massive electrical storm centered around a location of their choosing. A creature entering the storm sustains 2d6 damage, half electrical, half magical; and continues to sustain this damage every round they spend in the storm. Any creature entering or remaining in the storm must make reflex saves each round to avoid being paralyzed by the disruptive energies of the storm.
Augment: If augmented, the DC of this power increases by 2.