(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)
Hound Archon Heroes are mighty champions of justice, devoted to the pursuit and destruction of evil in all its forms. Over time, they develop a love for their weapons, preferring to use greatswords in conjunction with their bite attacks.
Race: Hound Archon
Feat: Weapon Focus in a Martial or Exotic Weapon
Alignment: Neutral Good, Lawful Good, or Lawful Neutral
Class Features: Edit
Hit Die: d10
Base Attack Bonus: High
High Saves: Fortitude
Skill Points: 2 + Int modifier
Class Skills: Concentration, Craft Armor, Craft Weapon, Diplomacy, Heal, Intimidate, Lore, Survival
Total Levels: 6
Divine Spellcasting: At each even-numbered level, a Hound Archon Hero gains new spells per day and an added level of effective spellcasting in in Ranger or Paladin if they had levels in either prior to taking the prestige class. If a character has levels in both Ranger and Paladin, he must choose which class will benefit from Hound Archon Hero levels when first selecting this prestige class.
Archonic Armor: A Hound Archon Hero’s skin grows resistant to blows, gaining a +1 (non-stacking) bonus to natural armor at levels 1 through 5, and a +2 (non-stacking) bonus at level 6, for a total class bonus of +7.
Archonic Attributes: A Hound Archon Hero gains an additional +1 bonus to Strength at 1st and 6th level, a +1 bonus to Wisdom at 3rd level, a +1 bonus to Constitution at 4th level, and a +1 bonus to Charisma at 5th level.
Canine Form: A Hound Archon Hero gains an additional canine form, that of a large warhound. This form has a stronger bite attack.
Damage Reduction: At 3rd level, a Hound Archon Hero gains DR 5/evil. This increases to DR 10/evil at 5th level.
Archonic Immunity: At 2nd level, the Hound Archon Hero’s immunity to electricity increases to 75%. This bonus increases to 100% at 6th level.
Spell-like Ability: At 3rd level, a Hound Archon Hero can cast Aid at will.
Sanctified Weapon: At 4th level, a Hound Archon Hero can infuse his weapon with holy power, granting it 1d4 damage vs. evil and the keen property.
Aura of Menace: At 6th level, a Hound Archon Hero can surround himself with an Aura of Menace. Any hostile creature within a 20-foot radius of the archon must succeed or a will save vs. a DC of (20 + 2x Hound Archon Hero level) or suffer a -2 penalty on attacks, AC, and saves.