Hill Giants are selfish, cunning brutes who survive through hunting and raiding. Reckless brutes of incredible strength but little wit, Hill Giants are never truly accepted into civilized society. However, they do well on its edges and frontiers, forging a strong and profitable existence. Despite their rugged appearance and great size, their basically humanoid shape makes it easy for them to relate with more civilized folk.
Race: Hill Giant
Class Features Edit
Hit Die: d10
Base Attack Bonus: High
High Saves: Fortitude
Skill Points: 2 + Int Modifier
Class Skills: Intimidate, Listen, Search, Spot
Total Class Levels: 5
Giant Attributes: Hill giants gain an additional +2 to strength at 1st and 3rd, and +3 at 5th level, giving them a total (including racial bonus) of +11; they also gain an additional +1 to constitution at 2nd level and +2 at 4th level, giving them a total (including racial bonus) of +5.
Natural Armor: At each level, one additional point of bonus (non-stacking) is gained.
Power Attack: Hill giants gain the Power Attack faet at first level.
Cleave: Hill giants gain the Cleave feat at 2nd level.
Giant Stride: At second level, a hill giant is able to take much larger strides than average humanoids, resulting in a +10% movement speed bonus. This bonus increases to +25% at 5th level.
Boulder Throwing: At 4th level, a Hill Giant gains mastery of throwing large rocks at enemies.