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Hezrou

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The most populous of the demon subtypes, the tanar’ri form the largest and most diverse group of demons. Hezrous

are demonic sergeants, overseeing the formation of armies and commanding units in battle. They don't have the scheming instincts of the more powerful demons, but hezrous are cunning in battle. They enjoy melee combat and eagerly press attacks deep into the heart of enemy forces.

Racial Traits: Edit

Ability Adjustments: +2 Strength, +4 Constitution

Darkvision: Hezrous can see in the dark up to 60 feet.

Demonic Armor: A Hezrou receives +2 (stacking) bonus to natural armor. 

Demonic Immunity: Hezrous are 25% immune to electricity, and immune to poison. These immunities grow stronger for those Hezrous who advance in a racial prestige class. 

Elemental Resistance: Damage resistance to acid, cold and fire of 10.

Spell Resistance: Spell resistance of 11 + character level.

Large Size: Hezrous are large creatures and can wield larger weapons, but cannot properly grip small weapons. They suffer a -1 penalty to AC and attack rolls, a -4 penalty to stealth and detection rolls, and receive a +4 bonus to grapple and knockdown rolls aswell as improved unarmed damage.

Favored Class: Fighter. When determining whether a multiclass Hezrou suffers an XP penalty, his fighter class does not count.

Level Adjustment +3: Hezrou are more powerful and gain levels more slowly than other races. It will take more experience for a Hezrou to reach level 2 than it would for normal races, for example.

A Hezrou can take levels in the Racial Prestige Class

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