Fire Mephits hail from the Elemental Plane of Fire. These imp-like creatures are often summoned by conjurers along with other mephits..

  • Ability Adjustments: -2 Intelligence, +2 Charisma.
  • Darkvision: Fire Mephits can see in the dark up to 60 feet.
  • Immunity to Fire: Fire Mephits are not harmed by Fire.
  • Natural Armor: Fire Mephits receive a +4 bonus to natural armor. This bonus does NOT stack with bonuses from magic or items.
  • Heat: Fire Mephits hold enough heat that their melee attacks deal an additional 1d6 fire damage.
  • Fast Healing: Fire Mephits have Fast Healing 1.
  • Vulnerability to Cold: Fire Mephits take an additional bonus of 50% from Cold damage.
  • Damage Reduction: Fire Mephits have Damage Reduction 5/+1.
  • Breath Weapon: Fire Mephits can breath Fire for 1d6 damage per 3 HD (with a maximum of 9d6) at will.
  • Favored Class: Rogue.
  • Level Adjustment: +2.

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