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Rakshasa by svetoslavpetrov-d9hv7la

Rakshasa are malevolent outsiders that crave the taste of human flesh, typically using trickery, illusions, and guile to obtain it. They are the size of average humans, with heads resembling large cats such as tigers or leopards, and have hands with the palms facing outwards. Almost entirely lawful evil, rakshasa revere tradition and live in a strict society, focusing on enjoying as much sadistic pleasure or gathering as much power as they can.

Please note that the natural alignment of a Rakshasa is Lawful Evil. Rakshasa characters may be no more than one step away from the natural alignment of their race.

  • Ability Adjustments: +2 Constitution, +4 Charisma
  • Darkvision: Rakshasa can see in the dark up to 60 feet.
  • Damage Reduction: Rakshasa have Damage Reduction 15/good.
  • Vulnerability to Piercing: Rakshasa take 50% extra damage from piercing attacks.
  • Natural Armor: +2 bonus to natural armor (stacking)
  • Change Self: Rakshasa can mimic the form of humanoids.
  • Suggestion: every 12 seconds a rakshasa can attempt to bring a creature under a short-term compulsion. The target must attempt a Will save against a DC of 14 + charisma modifier + 1 for every 10 ranks of diplomacy and bluff (i.e. a rakshasa with 20 diplomacy and 10 bluff will get a bonus of +3). If they fail they will be dominated for the next 3 rounds.
  • Spell Resistance: Rakshasa have Spell Resistance 11+Character Level.
  • Favored Class: Sorcerer
  • Level Adjustment: +3

Note: female Rakshasa can be referred to as "Rakshasi".

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