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Orc

The mountain orcs of the North and the Spine of the World comprise the oldest and most numerous of the various orc subraces active on Faerûn. In fact, many people assume that all orcs are like the savage warmongers found in these regions, and do not identify gray orcs or evenhalf-orcs as separate races.

A mountain orc is quite obviously a monstrous creature to most of the civilized folk of Faerûn. Mountain orcs look vaguely like primitive humans but are a fair bit taller at seven or more feet in height; a rare few exceed eight feet in height. They have stocky, powerful necks, and their bestial heads seem to sit directly on their massive shoulders. Their eyes are always a deep shade of red, and their faces are dominated by porcine snouts and large tusks. Mountain orcs often weave braids and tiny bones into their thick matted hair, which is usually black. Their clothing is crude and primitive, often composed of unpleasant colors like blood red, mustard yellow, yellow-green, and deep purple. They are far from the cleanest race on Faerûn and delight in decorating their bodies with scars and warpaint.

  • Ability Adjustments: +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma
  • Light Sensitivity: Mountain Orcs suffer a -1 circumstance penalty to attack rolls, saves and checks in bright sunlight. (Gameplay note: This is broken much like every other Light related penalty, applying even during the night when out of doors. However, the penalties only appear on the Character Sheet and do not affect your actual stats, except for the skill penalties which are effective.)
  • Darkvison: Mountain Orcs have Darkvision up to 60 feet, but only in white and black.
  • Orc Weapon Proficiency: Orcs train from a very young age in the use of the greataxe and longbow.
  • Favored Class: Barbarian. A mountain orc's barbarian levels do not count when determining whether or not he receives an experience penalty.
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