Psychokinesis [see text]

Level: Kineticist 2

Manifesting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./ level)

Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart.

Duration: Instantaneous

Saving Throw: Reflex half or Fortitude half; see text

Power Resistance: Yes

Power Points: 3

Metapsionics: Empower, Maximize, Twin

You create a shimmering projectile of psychokinetic energy that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile for every 2 caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1d6+1 points of damage each, in the energy type of your choosing.

This power's subtype is the same as the type of energy you manifest.

Augment: If augmented, the maximum number of missiles increases to 7.

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