Psychokinesis [see text]
Level: Kineticist 2
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Targets: Up to five creatures or objects; no two targets can be more than 15 ft. apart.
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3
Metapsionics: Empower, Maximize, Twin
You create a shimmering projectile of psychokinetic energy that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile for every 2 caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1d6+1 points of damage each, in the energy type of your choosing.
This power's subtype is the same as the type of energy you manifest.
Augment: If augmented, the maximum number of missiles increases to 7.