FANDOM


Weapons Edit

Enhancement Bonus Edit

  • +1 EB: 200 gold, obsidian, faint air essence. Requires caster level 3.
  • +2 EB: 400 gold, amethyst, faint power and faint air essences. Requires caster level 6.
  • +3 EB: 600 gold, emerald, faint power and weak air essences. Requires caster level 9.
  • +4 EB: 800 gold, sapphire, weak power and glowing air essences. Requires caster level 12.
  • +5 EB: 1000 gold, blue diamond, glowing power and radiant air essences. Requires caster level 15.

Elemental Damage Edit

  • Acid, 1d4: 200 gold, malachite, faint earth essence. Requires caster level 5.
  • Acid, 1d6: 400 gold, emerald, weak earth essence. Requires caster level 10.
  • Fire, 1d4: 200 gold, fire agate, faint fire essence. Requires caster level 5.
  • Fire, 1d6: 400 gold, ruby, weak fire essence. Requires caster level 10.
  • Cold, 1d4: 200 gold, fluorspar, faint water essence. Requires caster level 5.
  • Cold, 1d6: 400 gold, sapphire, weak water essence. Requires caster level 10.
  • Electrical, 1d4: 200 gold, amethyst, faint air essence. Requires caster level 5.
  • Electrical, 1d6: 400 gold, topaz, weak air essence. Requires caster level 10.

Other Edit

  • Keen: 600 gold, topaz, glowing earth essence. Requires caster level 9.
  • Vampiric Regeneration +1 (melee only): 400 gold, bloodstone, weak fire and weak power essences. Requires caster level 7. (glowing power essence for natural weapons)
  • Vampiric Regeneration +3 (melee only): 800 gold, ruby, glowing fire and glowing power essences. Requires caster level 11.

On-Hit Properties Edit

  • Hold, 50% @ DC 20: 1000 gold, diamond, weak power essence. Requires caster level 15.
  • Slow, 50% @ DC 20: 1000 gold, alexandrite, faint power essence. Requires caster level 15.
  • Blindness, 50% @ DC 20: 1000 gold, emerald, weak power essence. Requires caster level 15.
  • Doom, 50% @ DC 20: 1000 gold, penalope, faint power essence. Requires caster level 15.
  • Deafness, 50% @ DC 20: 1000 gold, fluorspar, faint air essence. Requires caster level 15.
  • Daze, 50% @ DC 20: 1000 gold, fire agate, faint fire essence. Requires caster level 15.
  • STR Poison, DC 20: 1000 gold, greenstone, weak water essence. Requires caster level 15.
  • Level Drain, DC 20: 1000 gold, fire opal, glowing power essence. Requires caster level 15. (Currently bugged, and will have DC 18 instead)
  • Wounding, DC 20: 1000 gold, ruby, weak fire essence. Requires caster level 15.
  • Silence, 50% @ DC 20: 1000 gold, adventurine, weak power essence. Requires caster level 15.
  • Fear, 50% / 2 rounds @ DC 20: 1000 gold, Ruby, faint power essence. Requires caster level 15.

Skills Edit

  • Perform, +5 (instruments only): 400 gold, star sapphire, glowing power essence. Requires caster level 5.

Armor & Shield Edit

Armor Class (Armor, Shield) Edit

  • +1 AC: 200 gold, obsidian, faint earth essence. Requires caster level 3.
  • +2 AC: 400 gold, adventurine, faint power and faint earth essences. Requires caster level 6.
  • +3 AC: 600 gold, emerald, faint power and weak earth essences. Requires caster level 9.
  • +4 AC: 800 gold, sapphire, weak power and glowing earth essences. Requires caster level 12.
  • +5 AC: 1000 gold, king's tear, glowing power and radiant earth essences. Requires caster level 15.

Extra Hit Points Edit

  • +10 HP: 200 gold, bloodstone, faint earth essence. Requires caster level 5.
  • +20 HP: 400 gold, sapphire, weak earth essence. Requires caster level 10.
  • +30 HP: 600 gold, diamond, glowing earth essence. Requires caster level 15.

Elemental Resistance Edit

  • Acid 5: 200 gold, penalope, faint earth essence. Requires caster level 3.
  • Acid 10: 400 gold, greenstone, weak earth essence. Requires caster level 7.
  • Acid 15: 600 gold, king's tear, glowing earth essence. Requires caster level 11.
  • Fire 5: 200 gold, fire agate, faint fire essence. Requires caster level 3.
  • Fire 10: 400 gold, ruby, weak fire essence. Requires caster level 7.
  • Fire 15: 600 gold, beljuril, glowing fire essence. Requires caster level 11.
  • Cold 5: 200 gold, fluorspar, faint water essence. Requires caster level 3.
  • Cold 10: 400 gold, sapphire, weak water essence. Requires caster level 7.
  • Cold 15: 600 gold, diamond, glowing water essence. Requires caster level 11.
  • Electrical 5: 200 gold, obsidian, faint air essence. Requires caster level 3.
  • Electrical 10: 400 gold, topaz, weak air essence. Requires caster level 7.
  • Electrical 15: 600 gold, jacinth, glowing air essence. Requires caster level 11.

Spell Resistance Edit

  • SR 14: 200 gold, amethyst, weak power and glowing fire essences. Requires caster level 7.
  • SR 18: 400 gold, sapphire, glowing power and radiant fire essences. Requires caster level 11.
  • SR 22: 600 gold, beljuril, radiant power and radiant fire essences. Requires caster level 15.

Other Edit

  • Fast Healing 1: 400 gold, greenstone, weak power essence. Requires caster level 10.
  • Weight -50%: 200 gold, penalope, weak air essence. Requires caster level 5.

Skills Edit

  • Hide, +5: 400 gold, fire opal, weak water essence. Requires caster level 5.
  • Hide, +10: 800 gold, rogue stone, glowing water essence. Requires caster level 10.
  • Move Silently, +5: 400 gold, fire opal, weak water essence. Requires caster level 5.
  • Move Silently, +10: 800 gold, rogue stone, glowing water essence. Requires caster level 10.

Amulets Edit

Armor Class (Natural) Edit

  • +1 AC: 200 gold, adventurine, faint power essence. Requires caster level 3.
  • +2 AC: 400 gold, adventurine, weak power essence. Requires caster level 6.
  • +3 AC: 600 gold, topaz, weak power essence. Requires caster level 9.
  • +4 AC: 800 gold, emerald, glowing power essence. Requires caster level 12.
  • +5 AC: 1000 gold, blue diamond, radiant power essence. Requires caster level 15.

Wisdom Edit

  • +1 WIS: 200 gold, bloodstone, faint fire essence. Requires caster level 3.
  • +2 WIS: 400 gold, amethyst, faint power and faint fire essences. Requires caster level 6.
  • +3 WIS: 600 gold, alexandrite, faint power and weak fire essences. Requires caster level 9.
  • +4 WIS: 800 gold, emerald, weak power and glowing fire essences. Requires caster level 12.
  • +5 WIS: 1000 gold, beljuril, glowing power and radiant fire essences. Requires caster level 15.

Belts Edit

Strength Edit

  • +1 STR: 200 gold, obsidian, faint earth essence. Requires caster level 3.
  • +2 STR: 400 gold, fire agate, faint power and faint earth essences. Requires caster level 6.
  • +3 STR: 600 gold, ruby, faint power and weak earth essences. Requires caster level 9.
  • +4 STR: 800 gold, fire opal, weak power and glowing earth essences. Requires caster level 12.
  • +5 STR: 1000 gold, king's tear, glowing power and radiant earth essences. Requires caster level 15.

Dexterity Edit

  • +1 DEX: 200 gold, amethyst, faint air essence. Requires caster level 3.
  • +2 DEX: 400 gold, adventurine, faint power and faint air essences. Requires caster level 6.
  • +3 DEX: 600 gold, topaz, faint power and weak air essences. Requires caster level 9.
  • +4 DEX: 800 gold, sapphire, weak power and glowing air essences. Requires caster level 12.
  • +5 DEX: 1000 gold, star sapphire, glowing power and radiant air essences. Requires caster level 15.

Saving Throw (Fortitude) Edit

  • +4 Fortitude: 200 gold, bloodstone, weak power essence. Requires caster level 5.

Boots Edit

Constitution Edit

  • +1 CON: 200 gold, malachite, faint water essence. Requires caster level 3.
  • +2 CON: 400 gold, obsidian, faint power and faint water essences. Requires caster level 6.
  • +3 CON: 600 gold, emerald, faint power and weak water essences. Requires caster level 9.
  • +4 CON: 800 gold, sapphire, weak power and glowing water essences. Requires caster level 12.
  • +5 CON: 1000 gold, king's tear, glowing power and radiant water essences. Requires caster level 15.

Saving Throw (Reflex) Edit

  • +4 Reflex: 200 gold, malachite, weak power essence. Requires caster level 5.

Skills Edit

  • Tumble, +5: 400 gold, alexandrite, weak water essence. Requires caster level 5.

Cast Spell Edit

  • Expeditious Retreat, 1/day: 200 gold, malachite, faint air essence. Requires caster level 7.

Cloaks Edit

Charisma Edit

  • +1 CHA: 200 gold, amethyst, faint fire essence. Requires caster level 3.
  • +2 CHA: 400 gold, adventurine, faint power and faint fire essences. Requires caster level 6.
  • +3 CHA: 600 gold, fire opal, faint power and weak fire essences. Requires caster level 9.
  • +4 CHA: 800 gold, sapphire, weak power and glowing fire essences. Requires caster level 12.
  • +5 CHA: 1000 gold, star sapphire, glowing power and radiant fire essences. Requires caster level 15.

Armor Class (Deflection) Edit

  • +1 AC: 200 gold, fluorspar, faint power essence. Requires caster level 3.
  • +2 AC: 400 gold, penalope, weak power essence. Requires caster level 6.
  • +3 AC: 600 gold, ruby, weak power essence. Requires caster level 9.
  • +4 AC: 800 gold, emerald, glowing power essence. Requires caster level 12.
  • +5 AC: 1000 gold, rogue stone, radiant power essence. Requires caster level 15.

Rings Edit

Armor Class (Deflection) Edit

  • +1 AC: 200 gold, malachite, faint power essence. Requires caster level 3.
  • +2 AC: 400 gold, fire agate, weak power essence. Requires caster level 6.
  • +3 AC: 600 gold, greenstone, weak power essence. Requires caster level 9.
  • +4 AC: 800 gold, ruby, glowing power essence. Requires caster level 12.
  • +5 AC: 1000 gold, rogue stone, radiant power essence. Requires caster level 15.

Gauntlets & Bracers Edit

Armor Class (Armor AC on bracers, Deflection AC on gauntlets) Edit

  • +1 AC: 200 gold, obsidian, faint power essence. Requires caster level 3.
  • +2 AC: 400 gold, amethyst, weak power essence. Requires caster level 6.
  • +3 AC: 600 gold, alexandrite, weak power essence. Requires caster level 9.
  • +4 AC: 800 gold, topaz, glowing power essence. Requires caster level 12.
  • +5 AC: 1000 gold, jacinth, radiant power essence. Requires caster level 15.

Dexterity Edit

  • +1 DEX: 200 gold, amethyst, faint air essence. Requires caster level 3.
  • +2 DEX: 400 gold, adventurine, faint power and faint air essences. Requires caster level 6.
  • +3 DEX: 600 gold, topaz, faint power and weak air essences. Requires caster level 9.
  • +4 DEX: 800 gold, sapphire, weak power and glowing air essences. Requires caster level 12.
  • +5 DEX: 1000 gold, star sapphire, glowing power and radiant air essences. Requires caster level 15.

Attack Bonus Edit

  • +1 AB: 200 gold, bloodstone, faint power essence. Requires caster level 3.
  • +2 AB: 400 gold, penalope, weak power essence. Requires caster level 6.
  • +3 AB: 600 gold, greenstone, weak power essence. Requires caster level 9.
  • +4 AB: 800 gold, alexandrite, glowing power essence. Requires caster level 12.
  • +5 AB: 1000 gold, canary diamond, radiant power essence. Requires caster level 15.

Elemental Damage Edit

  • Acid, 1d4: 200 gold, malachite, faint earth essence. Requires caster level 5.
  • Acid, 1d6: 400 gold, emerald, weak earth essence. Requires caster level 10.
  • Fire, 1d4: 200 gold, fire agate, faint fire essence. Requires caster level 5.
  • Fire, 1d6: 400 gold, ruby, weak fire essence. Requires caster level 10.
  • Cold, 1d4: 200 gold, fluorspar, faint water essence. Requires caster level 5.
  • Cold, 1d6: 400 gold, sapphire, weak water essence. Requires caster level 10.
  • Electrical, 1d4: 200 gold, amethyst, faint air essence. Requires caster level 5.
  • Electrical, 1d6: 400 gold, topaz, weak air essence. Requires caster level 10.

Skills Edit

  • Heal, +5: 400 gold, bloodstone, weak power essence. Requires caster level 5.
  • Parry, +5: 400 gold, adventurine, weak power essence. Requires caster level 5.
  • Craft Weapon, +5: 400 gold, ruby, weak earth essence. Requires caster level 5.
  • Craft Armor, +5: 400 gold, topaz, weak earth essence. Requires caster level 5.
  • Craft Traps, +5: 400 gold, sapphire, weak earth essence. Requires caster level 5.
  • Craft Alchemy, +5: 400 gold, fire opal, weak power essence. Requires caster level 5.
  • Open Lock, +5: 400 gold, garnet, weak power essence. Requires caster level 5.
  • Disable Device, +5: 400 gold, emerald, weak power essence. Requires caster level 5.
  • Sleight of Hand, +5: 400 gold, penalope, weak power essence. Requires caster level 5.
  • Set Traps, +5: 400 gold, greenstone, weak power essence. Requires caster level 5.

Helmets Edit

Intelligence Edit

  • +1 INT: 200 gold, adventurine, faint water essence. Requires caster level 3.
  • +2 INT: 400 gold, penalope, faint power and faint water essences. Requires caster level 6.
  • +3 INT: 600 gold, topaz, faint power and weak water essences. Requires caster level 9.
  • +4 INT: 800 gold, fire opal, weak power and glowing water essences. Requires caster level 12.
  • +5 INT: 1000 gold, canary diamond, glowing power and radiant water essences. Requires caster level 15.

Saving Throw (Will) Edit

  • +4 Will: 200 gold, fluorspar, weak power essence. Requires caster level 5.

Skills Edit

  • Intimidation, +5: 400 gold, malachite, weak fire essence. Requires caster level 5.
  • Diplomacy, +5: 400 gold, amethyst, weak power essence. Requires caster level 5.
  • Bluff, +5: 400 gold, obsidian, weak power essence. Requires caster level 5.
  • Search, +5: 400 gold, fluorspar, weak power essence. Requires caster level 5.
  • Spot, +5: 400 gold, sapphire, weak power essence. Requires caster level 5.
  • Listen, +5: 400 gold, alexandrite, weak power essence. Requires caster level 5.
  • Spellcraft, +5: 400 gold, penalope, weak power essence. Requires caster level 5.
  • Concentration, +5: 400 gold, emerald, weak power essence. Requires caster level 5.
  • Taunt, +5: 400 gold, fire agate, weak fire essence. Requires caster level 5.
  • Survival, +5: 400 gold, adventurine, weak power essence. Requires caster level 5.

Containers Edit

Weight Reduction Edit

  • -20% Weight: 400 gold, obsidian, faint power essence. Requires caster level 5.
  • -40% Weight: 800 gold, fluorspar, faint power essence. Requires caster level 10.
  • -60% Weight: 1200 gold, topaz, weak power essence. Requires caster level 15.
  • -80% Weight: 1600 gold, sapphire, glowing power essence. Requires caster level 20.
  • -100% Weight: 2000 gold, jacinth, radiant power essence. Requires caster level 25.

EssencesEdit

//WIP//

Essences may be sourced from the following in-game locations and creatures:

Oinos, Grey Wastes - Ghast Claws (Weak Power Essence; Glowing Air Essence), Ghoul Claws (Weak Air, Faint Power), Shadow Residue (Radiant Air Essence).

Hive Ward, Slags - Stag Beetle Horns (Faint Earth Essence), Beetle Glands (Weak Earth Essence).

Bazaar Tunnels - Bat Teeth (Faint Air Essence).

Undersigil, Hive Ward Entrance - Spider Venom Glands (Weak Water Essence)

Undersigil, Bazaar Entrance - Skeleton Ribs (Faint Earth Essence).

Undersigil, Lake - Ghost Residue (Radiant Air Essence), Skeleton Ribs (Faint Earth Essence).

Paraelemental Plane of Ice - Winter Wolf Pelts (Glowing Water Essence), Ice Giant Head (Radiant Water Essence).

Ethereal Demiplane - Iron Golem Fragments (Radiant Earth Essence), Phase Spider Mandible (Glowing Power Essence; Glowing Water Essence), Umber Hulk Fang (Weak Power Essence; Faint Fire Essence)

Abyss - Demon & Devil Blood (Faint Fire Essence; Glowing Power Essence).

Maldomini - Demon & Devil Blood (Faint Fire Essence; Glowing Power Essence).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.