Description: The blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the blackguard is hated and feared by all. The blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way. Therefore, almost any class is suited to take the blackguard prestige class.


Alignment: any Evil.


Class feature progressionEdit

Hit die: d10

Proficiencies: Weapons (simple, martial), armor (light, medium, heavy) and shields (except for tower shields).

Skill points: 2 + Int modifier

Class skills: Bluff, Concentration, Craft armor, Craft trap, Craft weapon, Diplomacy, Heal, Hide, Intimidate, Lore, Move Silently, Parry

Base attack bonus progression: High

Saving throws

high: Fortitude

low: Reflex, Will

Additional progressionsEdit

Level Features Gained
1 Use Poison, Smite Good
2 bull's strength x1
3 Aura of despair, Dark Blessing
4 Sneak attack +1d6, Turn Undead
6 inflict serious wounds x1
7 Sneak attack +2d6, contagion x1, Feint
8 inflict critical wounds x1
9 Summon Fiend
10 Sneak attack +3d6
13 Sneak attack +4d6
14 Knockdown
16 Sneak attack +5d6
19 Sneak attack +6d6
21 Expose Weakness
22 Sneak attack +7d6
23 Bonus Feat
25 Sneak attack +8d6
26 Bonus Feat
28 Sneak attack +9d6
29 Bonus Feat
30 Bonus Feat

Smite good

Use PoisonEdit

A blackguard can safely Poison1 his/her melee weapon without the need to make a dexterity check.

Smite goodEdit

Every 18 seconds, a blackguard may attempt to smite a good-aligned enemy with one normal melee attack. The blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level.

Dark blessingEdit

At 3rd level, the blackguard applies their Charisma modifier to all saving throws.

Aura of despairEdit

Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.

Turn undeadEdit

When a blackguard reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of two levels lower would.

Summon fiendEdit

At 9th level, the blackguard can summon a fiendish servant2.

Sneak attackEdit

At 4th level, the blackguard gains the sneak attack ability. This ability functions exactly like the rogue ability of the same name. The bonus damage is +1d6 at 4th level and increases by 1d6 every 3 levels.


At 2nd level, the blackguard gains the ability to cast bull's strength once per day. At 6th level, they may also cast inflict serious wounds once per day. At 7th level, the blackguard gains the ability to cast contagion once per day, and at 8th level, they may cast inflict critical wounds once per day.

  • Inflict Serious Wounds and Inflict Critical Wounds are abilities for the Blackguard, so they add Blackguard level as bonus damage (to replace caster level they do not have)

1 Poison has received some attention on SCoD to make it more relevant, including increases to duration.

2 Summon Fiend no longer summons a pitiful rat. It is now tied to Blackguard HD, and increases in power as the Blackguard does.

External resourcesEdit